Start with ten.

Every points app makes your kid start from zero and earn the stars. Ours starts with the card full. Turns out that matters a lot more than it looks.

Free. iPhone, iPad and Android. For the whole family.

Puntets The Rocas
Mila
7/10
Pau β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…
8/10
Nil β™₯β™₯β™₯β™₯β™₯β™₯β™₯β™₯β™₯β™₯
10/10
Mila βˆ’1 Β· 🧸 Tidy up Β· Undo +

The twist

Starting with ten is a message: I trust you.

Starting from zero says "prove you deserve something". With a full card, behaving well looks like something: it sits there all afternoon quietly saying you're doing fine. And we protect what we already have far more than what we might get. Kids included.

The others

0/10

Earn your stars.

Puntets

10/10

Right now you're doing well.

Ten sticks. Everything else is conversation.

It's visible

Ten sticks on the screen. Your kid always knows where they stand, without asking you and without you reminding them.

It comes back

A lost point isn't the end of the day. It gets given back, with its reason too, and it never drops below zero.

🧸 Tidy up🦷 Teeth😑 Hitting

It's explained

Every change carries a why. Your kid doesn't learn "I was bad": they learn exactly what.

It's shared

Dad, mum, grandma and whoever else sees the same scoreboard in the same second.

Mila βˆ’1 Β· Hitting Pau undone

It can be undone

You got it wrong. One tap and it's back β€” crossed out in the history, not erased.

1 Oct whole card again

It resets

Every month the card is full again. Nothing that happened is permanent.

What if the bad guy in the story wasn't you?

The app takes the point. You only say why. You stop being the judge and start narrating what happened: "you've got one less, because of this". The consequence stops being a standoff between the two of you, and the anger drops out of the equation.

Two seconds to write the reason. Exactly the two you needed to not shout.

Mila 7 of 10 points

Why?

🧸 Tidy up🦷 Teeth😑 Tantrum🍽️ Dinner

Try it: take a point, give it back.

Half the rows in your house happen at the same time. You just don't know it yet.

"You always take mine!" gets answered by opening a screen, not raising your voice. And the history shows patterns the fridge never did: nearly all of it at the same time, for the same thing, with the same person. That's where the system starts changing the grown-up, not just the kid.

We put Face ID in a kids' app. Guess why.

Nobody gifts themselves points on the sly. It's the easiest joke in the app and it's structural at the same time: a system a kid can tamper with stops being credible the exact day they find out they can.

Let them pick what their points look like. That's why they look after them.

Sticks, stars, hearts or light bulbs. The look of the app, their avatar. Sounds like decoration, and it isn't: a kid looks after a card they chose themselves.

Sunny Sorbet

Sticks

Crayon Paper

Real tally marks

Sticker Pop

β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…β˜…

Stars

Neon Arcade

Light bulbs

Seven app styles, six kinds of points. Any combination goes.

There's a study behind it

When they were allowed to choose, the kids chose the system where they could lose.

Donaldson, DeLeon and colleagues (2014) compared both versions of the same system with first-graders: earning tokens, or starting with ten and losing them. Both worked. With the losing version, results were more consistent, the kids ended up with more tokens and, when they could pick, they picked that one. Their explanation: "I don't like losing tokens".

It only works if points come back, you never drop below zero, they go one at a time, and nobody shouts. Puntets is built on exactly those four conditions.

We don't promise results or timelines. The evidence in this field is uneven, and a broken promise costs more than the sale it wins.

What we don't promise

The limits up front, before you ask.

That your kid becomes a better person
It's scaffolding for concrete behaviours with friction: getting dressed, sitting down to homework, not hitting. Not for "being good", which isn't a behaviour.
That it works for everything
Put points on something they already do for fun and you can spoil it. Two or three fronts, not twelve.
That it's forever
A good points system switches itself off. If a year from now you still need it for the same thing, something isn't happening.
That it works if you only take
If you take more than you give, it's broken. That's not a legal notice: it's the one rule that decides whether it works.
That it replaces the conversation
The point teaches nothing on its own. What teaches is the reason stuck to it, and that one comes from you.
Nothing clinical
Puntets doesn't treat, diagnose or assess anyone.

Questions we get asked

What if they hit zero?
They stay at zero. There's never any debt: there's always something left to protect, and tomorrow they can win it back. A kid in the red stops playing.
How many grown-ups can use it?
As many as it takes. You invite with a code, each on their own phone, and everyone sees the same scoreboard with a notification on every change.
When does the card reset?
Whenever you say: every week, every month or every so many days. By default, on the first.
What about rewards?
There's no trading points for prizes. What gets looked after is the card. If your family wants to celebrate a full month, that's your call, not the app's.
Languages?
Castellano, catalΓ  and English.

Ten sticks, zero rows.

Start with the card full. Every point taken carries its reason, can be given back, and is seen by every grown-up at home.

Coming soon to the App Store and Google Play.